A standalone tool for creating and exporting bullet hell patterns
About the tool
Danmacurate is a tool that lets the user create projectile patterns for 2D “bullet hell” games (e.g. Touhou Project series, Enter the Gungeon, Undertale). These games all revolve around surviving enemy attacks by dodging their large number of projectiles. To beat these types of games, the player has to “solve” bullet patterns by observing how these bullets move, and finding the gaps which they can squeeze into to avoid damage.
Games in this genre typically have custom-built systems to launch projectiles, as well as custom-built tools and methods to design the patterns which those bullets create. The goal of this project is to create a project- and engine-agnostic tool to design these patterns, which can then be “baked” and imported into a game project.
Status
This project is still in active development, albeit at a slow pace as I focus on other responsibilities. I am to get a public alpha build online in November 2025
Media
Concept art of parts of the UI
Concept for a gizmo to control various variables