Danmacurate

A standalone tool for creating and exporting bullet hell patterns

Purpose

Danmacurate is (in concept) a tool that lets the user create projectile patterns for 2D “bullet hell” games (e.g. Touhou Project series, Enter the Gungeon, Undertale). These games all revolve around surviving enemy attacks by dodging their large number of projectiles. To beat these types of games, the player has to “solve” bullet patterns by observing how these bullets move, and finding the gaps which they can squeeze into to avoid damage.

Games in this genre typically have custom-built systems to launch projectiles, as well as custom-built tools and methods to design the patterns which those bullets create. The goal of this project is to create a project- and engine-agnostic tool to design these patterns, which can then be “baked” and imported into a game project.

Current status

This project is currently on hold as I’m working on Understudy. But I will soon continue working on it.

Concept images

A number of wireframes of the tool. Screenshot Screenshot Screenshot Also a concept for various gizmos controlling different variables Screenshot